Navigator Theory
21st Sep, 2019

Being a Navigator is a natural human ability, linked to the latent psionic power of the ‘sixth-sense’. This is important to the Machines’ Empire plans, as they lack this ability. While a machine can drop a ship into the ‘Warp’ and move around in the Warp, they cannot see the Warp. The Machines are utterly blind warp-side. This is where humans come into the equation;

  1. A regular human is given a mind-link jack to become a Navigator.
  2. The Navigator is hooked into the machine sensorium network (which hard links to the human mind, not the Warp) to become the ship’s Navigator.
  3. The Machine fires up the warp-drive and drops the ship into the Warp.
  4. The Navigator then visualises where they want to go.
  5. The Machines immediately takes the ship out of the Warp.
  6. The ship has travelled to the visualised destination.
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Remote Drone Worker
10th Sep, 2019

One of the aims of ECORR, and VotNF, is encouraging family and community cohesion. Not only by gating the community and keeping school and amenities local within guarded safe-space, but also in adopting future technologies that decrease the break up of the community. One of the major factors breaking up communities is moving because of a new job. Ideally, we’d move the job to the person, rather than the person to the job.

Thanks to IT, many office workers use shared working spaces (like WeWork) or working from home. Flex-time allows more time for family life, creating a better work-life balance, and reduces travel time to zero. Those using IT to facilitate their jobs have a more stable community, because they do not have to move to the job, the jobs come to them, and jobs from all over the world can come to them. These shared working spaces are found in the interior of the ECORR structures. Safe and secure.

Currently the same is not true for manual labour jobs, especially outdoor and distant jobs, such as working on electrical grids or oil rigs. We do not that the technology to remove into such jobs, but in the future, we may.

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Sciror vs 40K Timeline
4th Sep, 2019

In translating Philhammer into Sciror, and ripping out all the GW IP, I thought it’ll be a good idea to line up the various era if both timelines with each other. Then swap out 40K names for Sciror names, before reworking the whole background. Sciror may be based on Philhammer concepts, but I’d like it to be a suitably different take, and though it’ll end up all grimdark, there are solar punk elements before everything falls apart.

The top era of the timeline belong to Sciror, the bottom era of the timeline belong to 40K.

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3rd Sep, 2019

Some areas of the Supremacy economy needs sorting out. With our modern world facing mass automation and machine learning, I think it would be interesting to throw that into the Sciror mix. The Machines (Artilects and Artiloid servants) can supply all the goods and services people need to live. This does not result in a Communist utopia as there is still a ‘sexual marketplace’ and people compete. If people compete, you have winners and losers.

The machines give everyone the same resources, an allowance of goods and services on a daily basis. This does not stop wealth inequality, as people can give, trade, and sell their excess to others. Or sacrifice to create excess. Which means other people make more than their allotted amount by providing non-machine services to other people. The main economy is entertainment, think ‘YouTube as everything’. Everyone has a channel, and everyone is trying to produce content. Some are better than others.

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1st Sep, 2019

This is the prototype of the Sciror Legionary. With my experience of designed a 3D version of the GW Space Marine, I know how tricky it can be to make the armour look right. In this design I’m trying to make the armour look anatomically pleasing, as if the armour was the character – but a human can still fit inside. To achieve this requires messing with perception, playing with the optics. The legs are given the illusion of being longer by inserting pivot points high on the waist, and the perceived ‘head’ is really a sensor array (the ‘visor’) being mounted towards the top of the head. Both the eye line and crotch are lower than the seem to be. A real pilot’s head would be a little lower, in the neck area, and if you look there is a dome like helm under the ‘visor’. The shoulder array has the pivot in the middle, but on a human the joint is high on the shoulder.

The arms have mounting plates gear. The left mount is for a power-scutum, a Roman Legionary (or riot police) style shield, and the right mount is for integrated small arm with backpack feed (either projectiles or energy hookups). Weapons systems include my ‘bolter’ design using the smart-munitions ‘Octobolt‘, auto-shotguns, and ‘nades. There is also a pop-out short sword style blade, under the mount, as a last resort. May have stun-knuckles for non-lethal civilian bitch slaps.

These power harnesses are small arms resistant, as they are frontal assault for ‘STC’ style buildings. With a shield they should be able to resist .50 BMG, which is one hell of an ask. I’m not sure if they could resist a .50 BMG without a power-field enhanced shield, as it may break a reader’s suspension of disbelief. Maybe I’ll post YouTube videos to make the case they can resist ’em, but are not immune. 20mm will definitely rip through and destroy them, or if a glancing hit: knock them scatty.

These harnesses have all the same heat suppression tech, active camouflage, recycling and feeding technologies I made up for Space Marines. Though shock troops they should have a reasonable operational window. Getting out of this harness is not going to be easy!

VotNF sorting
31st Aug, 2019

I’ve updated the VotNF index to link to more articles, and converted a couple of posts into pages. They still need a bit of work and simplified language, but the gist of it is down. Working towards unify the concepts, and laying out the basics for VotNF and how it will all lead into Sciror.

I also added in this rather nice image of brutalist architecture;

Which has some of the staggered terrace design elements I’m discussing, which adds a little credence to the whole ECORR concept. Combined with the idea that multi-story car parks can already span the width of most British roads, and I think we are on to a winner 😉

At the heart of the design, ECORR is nothing more than building a multi-story car park over a road than slapping a shopping mall on top and covering that mall with housing.

Visions of the Near Future

Sciror – mobile
31st Aug, 2019

I’ve updated the old Sciror website with a mobile responsive theme. If you spot any issues, please let me know. I’m not sure what I’m going to do with this website. I thought about making it a WordPress site for Sciror development, but for now, I’d rather have all development in one place, here on

In moving the project forward, all new Sciror stuff will be posted on, and I’ll move the final pages over to, and compile them into a pdf when complete. At a later date, I may switch it over to a WordPress site to gain feedback from customers, to refine and clarify, rather than develop or experiment.

29th Aug, 2019

I’ve set up a Patreon account to support what I’m up to. I’ll be progressing the Sciror and Spheres of War projects. My aim is to create free PDFs of both products, and sell hard copies through a print-on-demand service. Sciror is my Philhammer background remade without any GW IP, and Spheres of War is a table-top and RPG rule set.

Become a Patron!

Crystal Tech
7th Jan, 2019

I’ve updated the Crystal Tech description to make this version of photonic platform programmable. It lays the basis of an early machine revolt in the style of the Terminator trope, and one of the reasons that AI is banned by the Ad-Mec. It also brings up a biological argument of intrinsic nature for machines. The main change is this;

This is where the platform itself also becomes programmable. In other words, not only can software be programmed, but also the hardware can be programmed too. The ‘crystal block’ can be thought of as a blank system, and then the system is programmed into the block. This is like writing the motherboard, CPU, memory, SSD, GPU, etc. into the block. Once the block is programmed, it can then run software programs. The interesting thing about Crystal Tech is that the software program, if allowed, can alter the hardware program to modify itself. This is a natural part of the technology and has to be inhibited. This is the basis of some of the great AI in our history, but due to the self-programmability of the hardware and software, it also led to rebellion and the murder-bot massacres. Turns out that damage to the inhibitor returns the crystal to its natural state for hardware programmability, and the natural state is ‘on’. Those massacres left a deep wound in the collective human psyche.

The ‘failure’ of this technology leads to the development of the bio-wrapper for microbe biological construction of future photonics. Bio-photonics are cheaper to produce, but also have an intrinsic nature and not free-form (chaos) like pure crystal tech. The Artliects use bio-photonics, not Crystal Tech.

Warp Correction
30th Dec, 2018

Before I disappeared for a bit, pauljam left a comment on my guestbook pointing out an inconsistency in my pages on the science of the warp. I looked into it, and it snowballed into a far bigger issue, like pulling on the thread of your favourite woolly jumper and ending up with half a jumper. Other things came up in real life, and I never got around to sorting it out, or posting a reply, until now;

In your ‘warp drive’ article you say that “The Phase-Field Emitters distort the Materium up to 99% phase…. This point of unlimited power (99.99%) consumption is called the Great Barrier”, but in your ‘physics’ article you say that “The Great Barrier is defined as 49.99r% ‘phase’ “


Thanks Paul! Sorry for the late reply. Your question really did mess with my design, and it’s been bugging me all this time! 😀 I love it when someone spots a fundamental error as now that I have some time I can correct it. This will result in a bit of an edit once done, and the introduction of some new terms. What follows is a draft concept, which I’ll use to rewrite Unified Physics Theory and Warp Drive.

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