Projects

Spheres of War

Spheres of War (SoW) is a game system I'm putting together based on the European Martial Arts movement, along with experimental evidence supplied by the movement, as to how our ancestors really fought during the Middle-Ages and the Renaissance. SoW concentrates on historical and contemporary combat, but later there will be expansions for use in sci-fi and fantasy settings (and this is where Sciror comes in, see below).

I've put together a system that I hope is fast, streamlined, and introduces a level of dynamics that have not seen in war games and RPGs. I also wanted to use the SoW platform to dispel a few Hollywood myths about combat, and war, and give players a better understanding of how it all works. I'm a firm believer that "great games build great minds™" (tag line from the SoW range). That a well thought out, and fun, war games helps to develop tactical and strategic thinking, and hone the logical processes of the mind.

Spheres of War

Sciror

Spheres of War does not have it's own setting as it's set in the real (historical) world. However, there will be mods to the base rules for sci-fi and fantasy settings, and this is where Sciror comes in. The Sciror setting is based on all background material I created for Philhammer, with the GW IP ripped out. Sciror has a vanilla timeline that is used as a template to create new game worlds and scenarios for Spheres of War. Sciror deals with all the behind the scenes concepts (meta) and sets out how the game universe is structured, an outline of the multi-verse/ alternate realities, how psionic powers work and the nature of creation. All these derivative game worlds are housed within the 'Infinity', and any genre or setting can be recreated within Sciror and easily converted to Spheres of War rules. This may sound a little daunting, but I've included a few pre-made settings to get the ball rolling, these being the solar punk 'Visions of the Near Future', the tragedy of the 'Psidemic', the grimdark 'Stare Into The Abyss', and the weird fantasy of 'Twistasy'. The name 'Sciror' comes from combining sci-fi and horror together.

Sciror

1000 Chapters

This project was inspired by Dazzo who collected up hundreds of chapters and started to render up images for each and every one using the fantastic Space Marine Painter found on Bolter and Chainsword (B+C). He also painstakingly added custom chapter symbols applied to the shoulder. His mission was to collect up 1,000 chapters. I had to be a part on it and jumped on board and rendered up some of the more tricky images for him like the Grey Knights. I then came up with the idea of making a gallery where all the images, each and every one, links to source material for that chapter. I then put together the massive gallery that can be found on this site.

1K Project

Artists Unchained

This is a distribution concept aimed at harnessing the power of P2P for artists and fans in a mutually beneficial way. I wrote this alternative option after reading numerous articles about the woes of P2P, artist dissatisfaction with big media and record label strong arm tactics against artists and fan alike. As I developed the concept and listened to feedback it it seems to address other areas I have concerns over. The system is ideal of independent producers to legally distribute games, music, artworks, ebooks, charity information, public domain materials (Project Gutenberg) and enforcing a certain level of freedom of speech (high ideals!). I make use of a technology not often trumpeted: magnet links. The main drive is ideas is a distribution system for the WarSpike PDF.

Artists Unchained


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