This project was inspired by Dazzo who collected up hundreds of chapters and started to render up images for each and every one using the fantastic Space Marine Painter found on Bolter and Chainsword (B+C). He also painstakingly added custom chapter symbols applied to the shoulder. His mission was to collect up 1,000 chapters. I had to be a part on it and jumped on board and rendered up some of the more tricky images for him like the Grey Knights. I then came up with the idea of making a gallery where all the images, each and every one, links to source material for that chapter. I then put together the massive gallery that can be found on this site.
Spheres of War
Spheres of War is a game system I’m putting together based on the European Martial Arts movement and recent concepts as to how people really fought during the Middle-Ages and the Renaissance. It concentrates on historical and contemporary combat, but later there will be expansions for use in sci-fi and fantasy settings (and this is where Sciror comes in, see below).
I put together a system that I hope is fast, streamlined and introduces a level of dynamics that I have not seen in other war games. I also wanted to use it as a platform to dispel a few Hollywood myths about combat and war, and give players a better understanding of how it all works. I’m a firm believer that “great games build great minds™”. That a well thought out and fun war games help to develop tactical and strategic thinking, and help to hone the logical processes of the mind. Once complete it will become ‘Spheres of War’.
Spheres of War does not have a game setting, neither fantasy nor sci-fi, and this is where Sciror comes in. Sciror is a ‘generic’ setting, based on all background I created for Philhammer, with the GW IP removed. Sciror has a vanilla timeline that is used as a template to create new game worlds and scenarios for Spheres of War. Sciror deals with all the behind the scenes concepts (meta) and sets out how the game universe is structured, an outline of the multi-verse/ alternate realities, how psionic powers work and the nature of creation. All these derivative game worlds are housed within the ‘Infinity’ and any genre or setting can be recreated within Sciror and easily converted to Spheres of War rules. This may sounds a little daunting but a few pre-made settings are included to get the ball rolling, these being the solar punk ‘Visions of the near Future‘, the tragedy of the ‘Psidemic‘, the grimdark ‘Stare Into The Abyss‘, and the weird fantasy of ‘Twistasy‘. The name ‘Sciror’ comes from combining sci-fi and horror together.
Actual Scale/ True Scale Marines
Many hard core Space Marine fans are dissatisfied with the current range of 28mm Marines. Some have taken to creating ‘Actual Scale’ or ‘True Scale’ conversions to bring the Marines into line with their portrayal in the 40K background. This has been an interesting development in the hobby and is turns out my images have been used as inspiration when creating them. The first I became aware off was Doghouse’s Actual Scale marines, as we have a chat about my interpretation of the marines as presented on this site. I also found out recently the other great exponent of the art, Synapse and his True Scale marines, also used my diagrams as inspiration and followed in Doghouse’s footsteps but with a twist. I think both have made the concept their own, but I still feel a kinship to the idea. Oh, and while looking up Doghouse’s thread I found Lamenter’s ‘Artscale’ marines (a rename of Actual Scale).
This is a distribution concept aimed at harnessing the power of P2P for artists and fans in a mutually beneficial way. I wrote this alternative option after reading numerous articles about the woes of P2P, artist dissatisfaction with big media and record label strong arm tactics against artists and fan alike. As I developed the concept and listened to feedback it it seems to address other areas I have concerns over. The system is ideal of independent producers to legally distribute games, music, artworks, ebooks, charity information, public domain materials (Project Gutenberg) and enforcing a certain level of freedom of speech (high ideals!). I make use of a technology not often trumpeted: magnet links. The main drive is ideas is a distribution system for the WarSpike PDF.