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Cities: Skylines – traffic 92%
22nd Oct, 2019

All these thoughts of world-building gave me a hankering for Cities-Skylines. So I dusted off a copy, and with thoughts of ECORR and a vague idea for a cell-like structure to the layout, I hit 92% traffic flow in a city of 60K. My aim is always high traffic flow using the vanilla game (one day I’ll get into the mods). Using motorway loops to surround the ‘cells’, with lots of interconnecting bridges between the cells seems to have done the trick.

Pretty green in traffic flow and cash

I think the flow can be improved, and it will be interesting if it holds up as it grows. I seen cities with mods that reach a million citizens! If you play this game, what’s your best traffic-flow percentage once you hit 50K or more?

It also gave me thoughts of ‘bridging ECORR’, and surrounding current flyovers in ECORR, along with the motorways themselves. It would make the completion of London’s Ringways more palatable! There is a fun vid by Jay on YouTube. Though the layout of the Ringways would need a redesign πŸ˜‰

It seems that when I’m not world-building in Sciror, I like to relax with more world-building! Playing about in sandboxes created by others is too much fun. Perhaps one day I’ll combine the two and build an ECORR asset for Cities: Skylines πŸ˜› I also loved building in Fallout 4, and in there I built a scrappy version of the ECORR over a road in the Taffington boathouse settlement. I couldn’t help myself πŸ˜€

What world-building games do you like?

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Hearing feedback is very important to me in developing my ideas. Much of my designs are inspired, and crafted, by chatting to fans on forums before snowballing into a full concepts posted on this website. I would like to thank all those who have contributed critiques and participated in discussions over the years. If you would like join in, you are most welcome!

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