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28th Sep, 2019

I’m reorganising my websites, with a focus on turning my hobby into a business, and produce Sciror (game background) and Spheres of War (ruleset). I’ll post everything I create for Sciror and Spheres of War on my websites for free. I’ll compile PDFs of my websites for my Patreon backers. You will be able to see everything that the PDFs contain, and there will be ‘lite’ PDFs for starter rules, and a broad-strokes overview for Sciror for non-Patreon backers.

The Hub

I’ll use this ‘philipsibbering.com’ website as a place to post designer’s notes on Sciror and Spheres of War, where I explain what I’m up to. All the initial ideas go here. All re-crafted in the light of feedback. Ideas that have merit I’ll move over to the other sites (Sciror, and Spheres of War) in a presentable ‘final’ form. All under the heading of: ‘Philip Sibbering Presents’. If something has to be remade, I’ll bring it back here as a blog post.

I’ll leave Philverse here, even though I will not be presenting any Warhammer products. In some ways, my ramblings are like ‘designer’s notes’ even though I did not design anything! Aside from covers, and some of my background concepts that crept into the books πŸ˜›

The Rules Engine

The Spheres of War website will present my ruleset. Historical in nature. There will be no explanation of the design process or justification, that will be handled back at the hub. My aim;

Fast intuitive combat system based on paring, semi-autonomous combatants, inspired by western martial arts, and teaching the fundamentals of real combat.

Mission of Spheres of War

Pages on Spheres of War will link back to philipsibbering.com for comment. The link back with be to the posts and pages on philipsibbering.com that correspond to the Spheres of War page. Clarifications worked out on philipsibbering.com will be added to spehresofwar.com, either as rewrites or appended FAQ. This way philipsibbering.com has the original and all the feedback, a record of the design process, while spheresofwar.com has the final version.

Game Background

Sciror presents my sci-fi game setting, and one alternative fantasy version of the timeline branching out from the Psidemic. Sciror is based on my explanations in Philverse. There are six era;

  • Visions of the Near Future – architecture and hard-science
  • Supremacy – solar punk, machine overlords, Social Media Culture
  • Psidemic – repurposed fandom cos-play power armour for anti-demon war!
  • Reunification – rise of the gods
  • Stare into the Abyss – rebuilding, post-apocalyptic, grimdark
  • Return of the Machines – end times
  • Twistasy – branch from Psidemic, steam punkish magic

Sciror will have a similar setup as spheresofwar.com, where all pages link back to philipsibbering.com for discussion.

Sciror harks back to my childhood dreams and love of Warhammer 40K. To quote the first line of the opening paragraph of the 40K rulebook;

If you ever left the cinema or turned from the tv screen, wishing that you could invent your own death-stars, storm-troopers, whirring ornithopters, and wild-eyed heroes then this is the game for you!

Warhammer 40,000 Rogue Trader 1987

I want that. Sciror is a game setting where you are encouraged to create your own game worlds. In this sense, Sciror is a framework. The six era presented are mere examples for you to play with.

Sciror website will also include the Sphere of War mods that cover sci-fi weaponry, psionics, and magic.

My website warspike.com, which I used for the beta rules, will be retired, and the name held in reserve for a future project.

Comment

Hearing feedback is very important to me in developing my ideas. Much of my designs are inspired, and crafted, by chatting to fans on forums before snowballing into a full concepts posted on this website. I would like to thank all those who have contributed critiques and participated in discussions over the years. If you would like join in, you are most welcome!

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