All fantasy game settings have Dwarves, or some form of Dwarf archetype that may not look like a Dwarf but is a Dwarf by another name. For Twistasy one of the basic building blocks is archetypes, and the Dwarf archetype is presented here. It is more about the culture and setting, rather than a detail of their history and geography, and they can be added into any game world. The are not quite the Dwarfs as we know them, and have more in common with Gnomes.
These ‘Dwarfs’ refer to themselves as the Gudd, but to the humans they are ‘Gnomes’. The are a mix of fantasy Dwarf and Gnome archetypes, so much so, that you can think of gnomes as old dwarfs.
The Gudds are very long lives for a mortal people, often reaching many hundreds of year in age. They have a slow metabolism, are ‘cold blooded’, and are never far from a source of warmth (volcanoes and forges). The can have a bust of speed and have power, but there stamina is short. They can operate in warm climates, such as jungle and desert, but they hate the cold. A cold Gudd is a very unhappy Gudd, and will hibernate and be as cold as stone. Most of the time the Gudd sleep.
Gudd are hard workers when warm, and they like nothing more that working by a hot forge to fuel their systems. However, despite their strength, they are not the greatest of fighters one on one due to their innate reach limitation. They do fight well in formations and shield walls, but in the open they are very vulnerable.
Interaction with Avari
The (Gudd) dislike, and many hate the Avari with a passion. The Gudd like their sleep. Avari are awake all the time and never shut up and demand constant attention.
Avari excel in duel combat, and will win against a Gudd or Human with ease. The Gudd invented firearms and mange to be quite effective against Avari, but it soon became clear that the Avari do not die like mortals, and when they returned, they returned with unnatural weapons.