You’re welcome. At some point I’ll weave this clarification to the article. Thanks for the feedback.
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Below are the most recent comments;
Fascinating. Thank you for the reply~!
Ceraous is the strongest form of Ceramite. There are stronger materials than Ceraous that the Imperium uses for armours, these…
Science illiterate here. Why is ceraous rarely used for armor if it’s the strongest ceramic?
The word ‘meatspace’ here means the real world (as opposed to the virtual world).
That sounds about right. When I hear the term ‘meatspace’ I think of the Cenobites from the Hellraiser films. Which…
Well, when Dante System (aka one of Matrioshka brains from Dark age of Technology) got caught in the Eye of…
Like the Dante system in Twistasy? :) Your idea makes me wonder about the nature of the Dante system in…
Yes, and the solar system where the Matrioshka Brain that simulates the Reality (that’s later become Warhammer Fantasy/AoS Universe) is…
So a Matrioshka Brain is caught in the Eye of Terror and has simulated the Warhammer Fantasy/ Age of Sigmar…
The projects on this website is a work in progress. New pages are being added all the time. Below are the 5 newest pages added to the projects on this website.
Tactical: Fragment 1
Overview Introducing new Reapers to Spheres of War. The first sheet covers the basic structure of SoW. It is a foundational block, upon which all the later rules are built. SoW is a fast tactical table-top wargame based on Historical Western Martial Arts, using consecutive matches, simultaneous movement, chained combat, and single roll combat actions. […]
Overview A fast tactical table-top wargame based on Historical Western Martial Arts. Turns are resolved using consecutive matches, simultaneous movement, chained combat, and single roll combat actions. The Tactical Sphere deals with battles involving many combatants. The rule-set is a concentrated version of the Technical Sphere used for duels. In a battle setting we take […]
As you SoW, so shall you reap
Four in one Spheres of War (SoW) is an umbrella for four traditional (non-computer) war games. Each game covers a ‘sphere’ of conflict, these being: Technical, Tactical, Strategical, and Political. Technical Sphere – management of single combatants within a duel, or a small skirmish where each combatant is controlled by a Player (RPG party). Detailed […]
Terms & Conditions of use These terms and conditions apply between you, the User of this Website (including any sub-domains, unless expressly excluded by their own terms and conditions), and Philip Sibbering, the owner and operator of this Website. Please read these terms and conditions carefully, as they affect your legal rights. Your agreement to […]
Aside from the new pages above, I'm always updating this project, refining the concepts, and making them better. Sometimes the tweaks are small, other times a complete rewrite. Below is a list of pages with the most recent changes.