Deathwatch Aquamarine
23rd Mar, 2019

Fellow Bolter & Chainsworder Gust0o painted up one of my Aquamarines for his ambitious Deathwatch 40K – Every Chapter Project. I posted the paint job below, which I’m sure you will agree is superb. Very crisp and professional. Gust0o plans to paint up one example of all the canon chapters and a select few fan chapters, and I am honoured he has chosen one of my chapters to include in his project. I’m hoping he works his way through the entire 1,000 Chapter Project, or at least the Primary List (canon+DIY) 🙂

Fan projects like this are the life-blood of the 40K community. So why not pop by his FaceBook page and show support, lobby for your (fan made) chapter to be included (also swing by B&C for it to be included in the 1K Project), and if you have plans for a crazy project of your own then why not start today?

Crystal Tech
7th Jan, 2019

I’ve updated the Crystal Tech description to make this version of photonic platform programmable. It lays the basis of an early machine revolt in the style of the Terminator trope, and one of the reasons that AI is banned by the Ad-Mec. It also brings up a biological argument of intrinsic nature for machines. The main change is this;

This is where the platform itself also becomes programmable. In other words, not only can software be programmed, but also the hardware can be programmed too. The ‘crystal block’ can be thought of as a blank system, and then the system is programmed into the block. This is like writing the motherboard, CPU, memory, SSD, GPU, etc. into the block. Once the block is programmed, it can then run software programs. The interesting thing about Crystal Tech is that the software program, if allowed, can alter the hardware program to modify itself. This is a natural part of the technology and has to be inhibited. This is the basis of some of the great AI in our history, but due to the self-programmability of the hardware and software, it also led to rebellion and the murder-bot massacres. Turns out that damage to the inhibitor returns the crystal to its natural state for hardware programmability, and the natural state is ‘on’. Those massacres left a deep wound in the collective human psyche.

The ‘failure’ of this technology leads to the development of the bio-wrapper for microbe biological construction of future photonics. Bio-photonics are cheaper to produce, but also have an intrinsic nature and not free-form (chaos) like pure crystal tech. The Artliects use bio-photonics, not Crystal Tech.

Warp Correction
30th Dec, 2018

Before I disappeared for a bit, pauljam left a comment on my guestbook pointing out an inconsistency in my pages on the science of the warp. I looked into it, and it snowballed into a far bigger issue, like pulling on the thread of your favourite woolly jumper and ending up with half a jumper. Other things came up in real life, and I never got around to sorting it out, or posting a reply, until now;

In your ‘warp drive’ article you say that “The Phase-Field Emitters distort the Materium up to 99% phase…. This point of unlimited power (99.99%) consumption is called the Great Barrier”, but in your ‘physics’ article you say that “The Great Barrier is defined as 49.99r% ‘phase’ “


Thanks Paul! Sorry for the late reply. Your question really did mess with my design, and it’s been bugging me all this time! 😀 I love it when someone spots a fundamental error as now that I have some time I can correct it. This will result in a bit of an edit once done, and the introduction of some new terms. What follows is a draft concept, which I’ll use to rewrite Unified Physics Theory and Warp Drive.

Read the rest of this entry »

Plan 1
7th Dec, 2018

Time to start sorting things out. The basic idea is to collect three separate backgrounds together under one umbrella of ‘Philverse’. These three being ‘Philhammer’, ‘Sciror’, and ‘Visions of the Near Future’. These all link to each other and build upon each other. Visions of the Near Future lays the foundation for Sciror, which in turn lays the foundation for Philhammer. In effect, they are all one setting, with a timeline divided into three eras. This setup means you can start from Philhammer and drill all the way down to Visions of the Near Future and end up here, in the present day.


To make the distinction between Philverse and Philhammer clear: I’ll be referring to my revision of Warhammer as Philhammer. There will be no separate website for ‘Philhammer’ as it contains GW IP. I’ll be updating the articles, and filling out some of the missing details. I have to catch up on a fair bit of background. Philhammer covers the hidden science of 40K, the effects of the Dark Age of Technology has on contemporary Imperial design and culture, and attempt to explain how the ‘grimdark’ background can make sense to a modern, sceptical, tech-savvy, audience. In grounding 40K in reality, and explaining warp based technologies, it makes it easier to suspend your disbelief – or at least that is my aim.


It was pointed out to me by other fans that because ‘Philhammer’ has so many of my ideas supporting it, that it had become its own setting. So I decided to run with it and develop a background-setting using all the ideas of Philhammer, ripping out all the GW IP, and see what happens. Thus Sciror was created. At its heart, it is a drop in ‘replacement’ setting for the ‘Dark Age of Technology’ from 40K but seen from the other side of history and the more positive perspective of the ‘Golden Age of Technology’. It details the civilisation before the fall, why the fall happened, and the effects of the fall.

The fall comes about when the machines of the Supremacy leave humanity to their fate after the ‘Psidemic’ (world altering psionic manifestations). It replaces the popular trope of ‘machine betrays man‘, from films such as Terminator, with ‘man betrays machine‘ (there still isn’t the exact tv trope – suggestions in the comment if you have one?).

Things get complicated: In working up this background I realised that: if Sciror could explain 40K tech, then it could explain any sci-fi. A lot of other sci-fi has the same issues as 40K, and I figure other creatives may encounter similar problems while creating their own worlds. So I then changed the concept of Sciror to ‘meta-framework’ for creating backgrounds. Anyone can create their own background for their setting using Sciror as a springboard for their vision. All the technology is explainable, interoperable, and you can concentrate on the story. If a fan of your narrative wants to know how something actually works, from their modern-day perspective, Sciror explains it. Sciror will still detail human advancement over the centuries, but it’s stable, a ‘vanilla’ core of logical exploration of ideas about the future. All the action happens in scenarios branching off from this core, where events like The Fall become a ‘what if’. Here are the ‘what ifs’ that will serve as an example of backgrounds created with Sciror: ‘Stare in the Abyss’, ‘Psidemic’ (The Fall) and ‘Twistasy’, which I’ll be jumping between in a chaotic manner during development.

Displacement Point: The idea of Sciror is to create a ‘displacement point’. Instead of using the modern world as our frame of reference, we move our perspective to an imagined point in the future and use that as a basis for storytelling. I think this can work as we live in stories, our perception of the world is a narrative, and we have so many stories through modern media that we can imagine a future world much more easily than in the past. More importantly, when we think of a setting that is incomplete, we quickly fix it by borrowing from other settings to fill in the gaps. This natural ability, and wealth of resource material, means we can create a common ‘dreamscape’. A place where all stories come together, and interact with each other, using our common culture. Then we can start designing new stories taking this new ‘reality’ into account. It will create an unusual situation that if you know ‘Sciror’, the stories will make sense: in the same way traditional sci-fi references our world, this new sci-fi will reference Sciror. Stories based on stories. Using fiction as a basis for future imagineering. If you do not know Sciror, then it is probably going to be a culture shock as everything is different, and I want to make it different.

Visions of the Near Future

Here I’ll be designing and imagining solutions to today’s problems. Which will act as a springboard for Sciror. These solutions create the base narrative, the foundation, onto which I’ll raise Sciror. By designing for the ‘here and now’, we can create narratives that are restrained by reality, and hence more believable. Anyone can judge the designs and see if they accept them. For example, if I design hab-unit: you can quickly decide if you would want to live there or not. If you do, and you think the design is a good idea, then you are ‘hooked’. Then it’s time to reel you in. Once your logic accepts the premise, it is much harder to put the brakes on, and then we are on the Philverse train to the future. At least that is the plan.

This all means you can start at Philhammer and follow the logic, and narrative, all the way back through history and end up in the here and now: looking at designs for our modern world. The reverse will also be true, that you can start from here and end up in 40K. I mentioned hab-units, and I think that is the first thing to tackle, as living space is so personal. You will know if you like it or not. I’ll post my stages of Ecorium development, as this spans all era, and see how it takes. Will it hook?

Copyright © 2004-2019 Philip Sibbering. All Rights Reserved.