The Dante solar system, within the Twistasy setting, is made up of concentric ringworlds. Each of the nine realms a ring. This brings it into line with the concept of Dante’s Inferno, where each circle of hell is now a ring. The rings take on aspects from the poem, with the first circle as the first ring, and the ninth circle the outer ninth ring. The twist of the Twistasy Ringworld is that it’s no sci-fi, it’s fantasy and based on ‘magic’. The result of a psionic event and the power of the Infinity to distort reality.
This opens up old ideas such as a flatworld, and falling off the edge of the world! The seas pour off the edge and into the abyss, but instead of disappearing into deep space, they are captured in a plasma inducing power-field and recycled. The lighter elements egress inwards (towards the star Dante) and heavy outward before being brought back to the centre. Earth and metals washed out to sea, fall off the edge and burn (plasma) and are returned to the underside of the Ringworld. While lighter elements of the plasma move towards the top, cool and hydrogen and oxygen fuse together and fall as rain. This rain includes other elements towards the centreline of the Ringworld, with the water becoming more pure towards the edges. The centre line of a Ringworld is mountainous.
There is no horizon when looking along the Ringworld, and one only comes into focus when you are near the Edge. Looking along the Ringworld the land goes on forever, and slowly rises up. Atmospheric scattering limits the amount you can see, so the ‘horizon’ is not a definite line, but a blur, a haze.
When mining on a Ringworld, you can dig so deep that you fall out the bottom of the world! And get plasmarised!!! This creates a hole in the ring, that can let light through to outer rings. When looking into a ‘bottomless pit’, you can see stars at night, and a line of an outer Ringworld. It’s a little tricky to fill in a bottomless pit once it’s made. However, the recycling effect means rocks appear in the hole, levitating, and slowly it will fill in naturally. In areas where there has been damage from meteors, this can create a wonderfully topsy-turvy landscape like the Hallelujah Mountains from Avatar.
Day and Night cycles are caused by the oscillating of the Ringworld orbits, as they rotate around the star in multiple axes. The effect is that outer rings have less light than inner rings. The central ring has no day and night cycle and is always hot. From the poem, the first circle is ‘Limbo’ and a place of the lost. In Twistasy it’s a flat open desert that is disorientating. Whereas the far outer 9th Circle (Treachery) is frigid, a lake of ice, with people frozen screaming in the ice. It might be interesting to combine poems and introduce the spheres from Paradiso. Each circle of hell would then match up to a sphere of heaven. Each Twistasy ring would hold heaven and hell. Light and Dark. The result would be that limbo would match up with The Moon (The Inconstant).
The whole point of Twistasy is to mess with a Player’s preconceptions and wrong-foot them. Bringing back old ideas from history and making them real and true in the game world. All the misconceptions of our past. Nothing is as it seems.
Hearing feedback is very important to me in developing my ideas. Much of my designs are inspired, and crafted, by chatting to fans on forums before snowballing into a full concept you'll find here. I would like to thank all those who have contributed critiques and participated in discussions over the years, and I would especially like to thank all those who commented on this specific topic. If you would like join in, you are most welcome!
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