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3D Head Sculpt
7th Oct, 2009

This has been added to the 3D models page. This was a lot of fun to sculpt, especially shapes like the eyes, nose and ears. There were not crafted in a sculpting program like mudbox or zbrush but instead I crafted these by pushing vertexes about and cutting cut polygons - just to see if I could: and it turns out I could! The ear wire is interesting as a piece of sculpture in and of itself - I tried to keep it all quads like the rest of the sculpt, and in turned into a bit like a 3D puzzle. It does have some triangles in it, but wouldn't take much to make it all quads (and port it over to something like zbrush to subdivide). It's not perfect but not bad for a first attempt (first attempt of sculpting a head - not used the program!)

Over onĀ  the Troll Forged Miniatures website there has been a lot of chatter about rapid prototyping, and I thought I would add this model to my site. I would be nice to have enough time to sculpt up some Space Marines heads, or AFG (Artificial Flesh Golem) heads, along with armour and such in 3D and rapid prototype them?

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4 Responses

Hearing feedback is very important to me in developing my ideas. Much of my designs are inspired, and crafted, by chatting to fans on forums before snowballing into a full concept you'll find here. I would like to thank all those who have contributed critiques and participated in discussions over the years, and I would especially like to thank all those who commented on this specific topic. If you would like join in, you are most welcome!

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  1. Malika says:

    Have you considered sharing some of the 3D models as STL files?

    • Philip S says:

      That's an interesting question. I have not considered sharing files publicly, as much of my work before was GW specific, but when it comes to Sciror; I may have to have a long think about what you are suggesting. The answer to your question has to be based on the benefit to the Sciror brand. I do not know if I'll share Sciror files, such as a 3D model of the Legionary. On the one hand, it may generate a lot of fan art, on the other hand, it may allow others to set up counterfeiting shops, and sell Sciror products without giving me a penny. Tricky. On the third hand, if I had that many hands, giving the model to the community and have talented people create their variants and factions may be a good idea and a lot of fun. I like the idea of an after-mod community, but that could be done with licencing.

      I may share 3D files privately if contracting out work. It would make an artists job easier to have a template. I have also considered creating a posable model app for 3D printing. Not quite releasing the STL, but gives some flexibility. I like the idea that fans could pose up a Legionary and print it. It may also be fun to have a larger scale articulated version, showing off the sliding armour plate design in action. How I would go about such an app is a bit beyond me at the moment.

  2. Malika says:

    It's a tricky thing. Some in the market fear that 3D printing will ruin the tabletop wargaming market: why buy miniatures if you can print them at home. There's something to be said for this, on the other hand it's not as if we're going to stop this technological development. So rather than get angry and pretend that it's still the 1990's, we might as well try to embrace it.

    Then we'd run into the problem of file sharing. Why would ten people buy the STL files, if one person could do that and share the file with ten of his/her friends? Another possibility is that the game would be a lot more RPG like, sort of like how you'd play Dungeons and Dragons. Miniatures aren't necessary, but the aesthetics are set (amazing artwork etc). Then the sales of miniatures and STL's wouldn't be the primary source of income, and it would be less damaging if the proliferation of STL files would take place.

    • Philip S says:

      Very tricky indeed. As we move to an ever more digital world, everything can be copied and reproduced perfectly. The only security a creator has is their brand, and the fact people want to support their brand because they want more from the creator. It's one of the reasons I'm reluctant to offer any type of exclusive 'reward' on my Patreon. Digital products are becoming advertising for your brand, and people support that brand, and that makes the creator the 'product', Yep, I'm a 'product'. Like 'Snow Tha Product'. Everyone knows this is what is coming.

      My project Artists Unchained website predates Patreon and Kickstarter. They are a professional implementation of the ideas. You could see it all coming down the road back then. It's ironic but with the splint in politics, and centrists and right-winger being de-platformed, people being denied banking facilities, and the power of big-business advertisers, Artists Unchained seems more relevant than ever. Decentralise, and take the hooks out.

      Ideally, everything I create would be 'free' (I retain copyright, but release it under a creative commons licence), and people pay me if they like what I produce, and they want more. If they do not pay, but pass it on to a friend, that is an advertisement, the best type of advertisement, a personal recommendation. Get enough of those, and someone in the world may want to contribute. Time will tell.

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