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Just as WarSpike is a generic rules system that can be used in any historical or contemporary context, and is devoid of genre or story, so Sciror expands on this concept and is a 'generic setting', devoid of genre or story and used as a template when creating fiction worlds, be the far future sci-fi or pure fantasy.
Sciror is a 'Template Setting' and is used to create whole game settings. It is a resource for Writers and GMs when designing their own settings, both sci-fi and fantasy, for WarSpike. In fact, any genre of game can be constructed with the concepts presented in Sciror, and these new worlds can then be classed as an 'alternate reality' within the greater Sciror universe. At it's heart; Sciror puts forward a whole mythos as to the nature of the universe, drawing on many common concepts in literature, which then forms the base of the new 'alternate reality' (new game setting). It also delves into technology, and speculates about future developments.
The core WarSpike rules are 'real world' and the timeline stops with the present day. In contrast Sciror co-ops the same time line and continues it past the present day. A extension of our current timeline running far into the future. Obviously this is not prophecy and some assumptions have been made be me as to what our future will be like, and I have taken current technology and ideas and run with them. This whole extended timeline of Sciror should be considered as only one possible future among many. An 'alternate reality'. Sciror is merely an example of how the mythos all can work. It is like a faux-history book/ encyclopedia. These is no story, that is handled in the settings created with Sciror.
As such, Sciror is intended to be used as a spring board for your imagination. While it can be used 'as is', it needs an awful lot of work before it can be used in a game (no story). To help out, there are a few pre-fabricated 'alternate realities' using Sciror in production. These being the Grimdark 'Stare Into the Abyss', the twisted fantasy of 'Twistasy', and a third party fantasy setting 'Dark Pyre' over on Troll Forged Miniatures.
The 'Sciror' tag applies to the setting as a whole with all the background block options in effect. The flavour of this full Sciror setting is fundamentally 'sci-fi' with a underlying horror vibe (think Cthulhu Mythos), and where Sciror derives its name: Sci-fi + Horror = Sciror.
For more information: Augments Discussion on Troll Forged
Thread of interest: Proper Troll Forged Miniatures game universe?
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The foundation concepts, the mythos, of Sciror deals with the structure of the game universe and what is possible, what is not, and how the various sci-fi and supernatural effects work in principle. It is the games 'physics engine'. It all revolves around the 'Infinity', the common mythical force of creation, and what houses all the alternate realities and makes them possible in the first place.
The 'Infinity' an in game rationale for the wonton skewing of reality, the distortions of the laws of physics, all with an aim to make the impossible seem plausible. Or at the very least allow a person to suspend their disbelief. What the Infinity can do is only limited by your imagination. The setting is designed to be so flexible that it can work with any genre, allowing customised game worlds to be created; with science, magic and story consistent with the Sciror template.
New settings are constructed with a set of modular 'concept blocks' which all fit into the framework and are all interoperable and compatible with the WarSpike rule set. For example: Various technologies are classed as a concept block, as are more esoteric elements like psionics, and the 'mass psionic manifestations'. You can use them or leave them - though they all show up in Sciror, it is merely a fully stacked world.
You can use Sciror as a foundation onto which they can pile the background concept blocks to create a wide variety of game worlds, each with a unique environment tailored to you tastes, yet remain compatible with all the other game settings using the Sciror Template, and the WarSpike game system.
Whole worlds, maps, cities etc, can be dropped in. But it should be noted that this is more the structure of the city rather than a full work up. An example would be my Ecorium Hab-Blocks.
It is a development of the 'flexible background theory' where elements such as cities, towns and villages are modular units on a given world and arranged as the Players see fit, yet there is a default layout (grayed out markers on the map) so it can be used 'as is' for quick play. Scaling up, this can be applied to a sci-fi setting and cover worlds and sites of interest within the Milky Way, of which there are billions.
Sciror includes a number of 'example worlds', and a collection of fan made worlds too, which use the full setting. There is no strict 'canon' way of doing things as everything is mutable, and everything is possible in Sciror.
For more information: Sciror Hub Page
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The Mechanomican is about the AG (Artificial God/ Artificial Guardian) and discusses it's powers and the general set up of the Human-Machine Empire. It lays the core concepts of the AG's Macromanagement of this Empire, and the ethos, and systems, of that management. This means the AG covers the entire Milky Way, and at such a galactic scale having one centralised system would be impractical, instead the is that the AG is a layered concept.
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The most power AG have there own worlds, they are based on bio-photonic systems, where a bionite (biological nanite) life form creates the 'inanimate' machine (much as our bodies make enamel for our teeth, finger nails and bone). The life form is not the 'clever' bit, it is what it creates that it smart (and self repairing). The whole system is an emergent system the self organises, comes on line and then reorganises according to instinct to then become aware.
Crystal Morph: the fundamental component of this technology is therefore the 'bionite wrapper' as that is what builds the AG Core, and is what makes the minds of all the higher AG systems. (It is also the one bit that can go wrong...)
The AG core are as bit as mountains of shimmering 'glass' and light, holograms and force fields structure. Older ones dominate entire worlds, completely consumed by the crystal morph and it's structures. An entire alien landscape of sentient life.
No humans set foot on an AG Core world, this is all 'machine'. It is heavily guarded with mind-bending 'paradox' technologies.
It is also the Crystal morph than builds the first manufacturing structures to build non-crystal morph machines to built yet more 'human centric' machines and good, and build weapons etc.
Whether the Crystal Morph builds an AG core worlds or a worlds full of Ecorium for human habitation, it down to proximity to other AG Cores.
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This is the defence system of human worlds. It is similar to a Dyson shell of weapons platforms, and is not limit to being just around the world itself. Some solar systems (like Earth) have a super massive (true) Dyson shell of weapons platforms surrounding the Sun that reaches nearly to Mars where Mars is the 'gate way' to Earth. This Guardian is a class A. The Guardian pays very little attention to the world below, it's sole purpose is to protect the humans from alien attack and regulate travel. The sentient mind is based on a distributed non-centralised model of linked nodes.
The AG guardian of Earth (Terra) is Helios Panoptes. This is using Greek, and Greek Myth, as a stand in language and name base for the futuristic languages of Earth. Greek is used as a basis for the previous culture that had access to machines and wonders inspired by the Ages of Man. This is before the rise of the later Machine-Human Empire based on Roman culture where the senate is made up of corporate houses.
Side Note: This later culture ironically mirrors Roman culture as it has multiple gods via multiple belief systems yet it is secular. Though many in the past claimed that the main religions worship the same god but new rules, in this era this is considered 'incorrect' and are treated as separate gods (with earlier version not recognising later versions). There are multiple 'faiths' and sub-divisions, personality worship and ancestor worship. It's far more messy then it is now, yet the binding society structure is secular and faith is considered 'private' - preaching to convert others is considered 'inappropriate', 'rude' or even a 'hostile' act akin to 'mental assault'. In this society using religion as a basis to attack or denounce another is considered assault and can be classed under metal health issues. Science is classed as secular and not viewed as a belief system merely a collection of methods that are updated from time to time. Science can not be used to denounce faith, and as faith is not public affairs there is little need to, but it does assert it's theories.
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These are the 'army' of the AG and are used to destroy worlds (think the little beasties in the new version of the film 'The Day the Earth Stood Still' only they can also create 'voids' to disintegrate matter that is resistant.) It is basically an aggressive 'mobile' AG core looking for new worlds that has assembled into small 'insect' units. Also referred to as 'the horde' or 'the hunger'.
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This is the AG planet side and forms an automated industrial complex. It sole purpose is to maintain the upkeep of the Ecopolis system and maintain each and every exterior and infrastructure of the millions of Ecorium. It also provide replacement parts for the in rack farms and medical equipment. There is lots of interaction with humans via AG comms...
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A sub-division of AG Corp. It handles all information and communication systems on the world. I runs the net, servers etc. It maintains records of all human and system activity (indefinitely) and analyses those records constantly. It is also the primary ordering system for maintenance and replacement parts. It also monitors all rack farms output and human consumption. It does provide warning for systems where humans are failing to maintain their farms, but does not directly correct it, instead is notifies the human council of [many local names] who provide assistance (by other humans ).
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These are human run, self-contained habitats with full life support, food production and recycling. Each Ecorium is 300mx300m and supports 1,260 people for a population density of 9000-19440 sq/Km, but the density of 36,000-77760 sq/Km at three layers (180 floors) 1.2km in height is possible. Most Ecorium are deep underground and are nuke proof and immune to bio-attack agents.
Humans live a 'rural existence' within the Ecorium.
Many Ecorium are combined to form super massive Ecopolis. The AG Corp. via AG Comms. are infrastructure support.
For more information on this concept see: Ecopolis
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W
This is a list of weapons for use with AG dominated worlds. Here I wish to cover weapons, armour and gear that is highly speculative from a scientific point of view, and often goes to extreme flights of fantasy. Either way they are marked are 'mundane' or 'fantasy'; where mundane items are based on real science and are possible, whereas fantasy is base on Sciror psionic manifestations messing with reality and hence 'nonsense' in our reality.
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This weapon concept was inspired by based on the Heckler & Koch G11 Rifle with Caseless Ammunition. The common Autogun found in the AG dominated worlds, based on Standardised Designs as laid down by the future version of the ISO. It has a modular resin chassis, that can be fitted with a range on internal mechanisms. The chassis is the same for ubiqudous SSG (Streaming Stun Gun) and some 'Laser' variants (but these are rare).

For more information: Weapons Discussion on Troll Forged
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WarSpike, the WarSpike device, the WarSpike logo, Spheres of War, Philverse, Sciror, the Sciror device, the Sciror logo, Stare Into The Abyss, the Stare Into The Abyss logo, SITA, the SITA device, the SITA logo, Twistasy, the Twistasy device, the Twistasy logo, The Supremacy, the Supremacy device, the Supremacy logo, Cyber Golem, 'Great games build great minds' tag line, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the WarSpike and Sciror universe are either TM and/or © Copyright Philip Sibbering 2008-2009. Third Party Ip used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
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