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All fantasy game settings have Elves, or some form of Elf archetype that may not look like an Elf but is an Elf by another name. For Twistasy one of the basic building blocks is archetypes, and the Elf archetype is presented here. It is more about the culture and setting, rather than a detail of their history and geography, and they can be added into any game world. The are not quite the Elves as we know them, I decided to much about with their makeup and produce something a little more ethereal.

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These Elves refer to themselves in the singular and plural as the 'Avari' (like 'sheep'). The Avari name specifically refers to their 'soul' not their body, and the Avari view their bodies as temporary. They refer to their bodies as an 'Avatar'. Special names are used in regard to the Avatar form, such as Avaro (male), Avaris (neutral) or Ave (female) in singular, and Avatar in the plural.
The name is inspired from avery (an Old English name which means 'Elf'), and a vague reference to the bird like qualities (avian, and the class Aves).
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These Elves are a little different from other fantasy elves, and one aspect is how their immortality is handled. The Avari that are a 'species' that spirit (energy) based. They inhabit Avatar in order to walk in the material world. However the Avari are highly advanced and their thought processes amazingly fast, so they run their bodies to the max. As such the Avatar is very short lived, the oldest are never more the 20 years old by human reckoning before they suffer catastrophic failure. Most Avatar fail by 15.. This seems like a very short life span to a human, but their metabolism is exceptionally fast and they are in a constant state of hyper alertness. They do not sleep and have no need for rest. they can work for 24 hours are day for weeks on end. This means they can often accomplish much in their short lives. What makes the Avari 'immortal' is their ability to reincarnate.
When an Avatar ceases to function (dies) the Avaris releases it's grip and drifts free in the ether. The Avaris is then drawn to a new Avatar. New Avatar are born without a Avaris, they lack a 'soul' in human terms and will die is they are not possessed by a Avaris. It is when entering the Avatar that the Avaris takes on the role of Avaro or Ave. However, strong male or female Avaris may be termed Avariso (male) or Averise (female) and has a preference, yet most are Avaris.
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The Avari have a checkered history when it comes to their dealings with other species. They like to interact by they have powerful and forceful personalities and no fear of death. They are often seen as obnoxious and tiring, incessant chatter boxes and know-it-all busybodies. Only the most quick witted and capable can stand their presence, and much can be learned from the Avari. In arguments the Avari are lethal, and tend to forget that other 'species' are not like them (mortal).
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Humans refer to them as Avari or Aves (the female form). This is not insulting to 'males' as it refers to the spirit and is taken as such by the Avari. Some humans call them Avatar, but this is considering insulting.
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Dwarfs (Gudd) dislike, and many hate the Avari with a passion. The Gudds are very long lives for a mortal peoples, often reaching many hundreds of year in age. They have slow metabolisms and are 'cold blooded' and are never far from a source of warms (volcanoes and forges). The can have a bust of speed and have power, but there stamina is short. Most of the time the Gudd sleep, whereas Avari are awake all the time and never shut up and demand attention.
Gudd are hard workers when warm, and they like nothing more that working by a hot forge to fuel their systems. However, despite their strength, they are not the greatest of fighters due to reach limitation. They do fight well in formations and shield walls, but in the open they are very vulnerable. Avari excel in duel combat, and will win against a Gudd or Human with ease. The Gudd invented firearms and mange to be quite effective against Avari, but it soon became clear that the Avari do not die like mortals, and when they returned, they returned with unnatural weapons.
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WarSpike, the WarSpike device, the WarSpike logo, Spheres of War, Philverse, Sciror, the Sciror device, the Sciror logo, Stare Into The Abyss, the Stare Into The Abyss logo, SITA, the SITA device, the SITA logo, Twistasy, the Twistasy device, the Twistasy logo, The Supremacy, the Supremacy device, the Supremacy logo, Cyber Golem, 'Great games build great minds' tag line, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the WarSpike and Sciror universe are either TM and/or © Copyright Philip Sibbering 2008-2009. Third Party Ip used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
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