Exotic Materials of the Imperium
When a mundane material is exposed to a powerful Phase Field (from Emitter), the material's atoms may become phased. The phase type depends on field/ atom/ electron harmonics, and only certain phases can be imparted to certain atoms and molecule combinations. Usually simple homogeneous materials readily take up phase, and a wider range of phase types, than complex molecules. Whereas flesh is highly registrant due to it's complexity and bio-electric field (though DNA damage can result).
Imbued Phase
All materials experience phase shift when exposed to a high-yield phase field, yet some will retain the phase even when removed from the field. Materials that retain phase once removed from the effects of the field are said to have be 'imbued phase'. This is an important state of matter that many advanced technologies rely on to function.
Matter Repulsors ('Anti-Grav' Plates)
Though called antigravity, they are not true antigravity technology, but 'matter-repulsors'. Their range is extremely limited compared to the range of true gravity but enough to provide a cushion of force, that allows vehicles similar to hover craft to be made. The vehicles are often referred to as 'antigravity' vehicles but this is a misnomer as gravity is still in full effect, the repulsors actually overcome the gravity to lift the craft.
The primary benefit is efficiency, as these provide for greater thrust that jest engines for a fraction of the power. On atmospheric worlds the repulsor effect can even push on 'air' and provide lift. It is an unusual effect, as the repulsor will move the air like a helicopter or VTOL, but the dust swirls in continuous loops under the vehicle within the field (as no air is sucked into the engine and no compression is taking place). When the power is ramped up, it provides lift and the repulsor can be used as a jet engine replacement for VTOL in atmosphere, but it is very inefficient for flight 9as it reacts best to local mass).
Gravity-Chute
A solid block of lead Alloy is phased to produce a temporary matter-repulsor similar to the 'Anti-Grav' Plate but without a renewing power source. A wearer can actually feel a charged up chute pushing away from them, and the harness exerts a pressure on the body similar to a person standing on your chest. During free fall the chute is ticking over on low power and a few seconds before impact (altimeter) the chute puts out a huge surge in power to fully counter forward momentum.
The main advantages of the grav-chute is their small silhouette (very hard to see in daylight with the naked eye) and its accurate, rapid, but smooth deceleration that allows for a very fast free fall all the way to ground zero. This make them idea of Storm Troopers and elites to make lighting raids.
Grav-Plate
Matter attractants (similar to a magnet, but for non-ferrous materials). These create a form of looped gravity localised to the plate and without the mass. It is not true gravity but a twisted version of reality that creates a new 'force'. While the field affects solid mass far more than air, it will affect air which will move within the field; constantly swirling and creating a breeze. This effect is also used in heat exchanger technologies as part of cooling systems.
Move massive objects are heavier on a grav-plate than less massive objects given if enough power is applied. Marines are significantly heavier than a human standing on a grav-plate compared to them both standing on the surface of a world in regular gravity. This is because the grav-plate has more to work with, and is more efficient at influencing greater mass objects, but it does increase power drain. Most Imperial ships have a cap on power, and so a Marine stepping onto a plate is not heavier, in fact they are often lighter!
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